This page documents the public C++ APIs provided by emscripten.h.
Emscripten uses existing/familiar APIs where possible (for example: SDL). This API provides C++ support for capabilities that are specific to JavaScript or the browser environment, or for which there is no existing API.
Table of Contents
Guide material for the following APIs can be found in Calling JavaScript from C/C++.
EM_JS
(return_type, function_name, arguments, code)¶Convenient syntax for JavaScript library functions.
This allows you to declare JavaScript in your C code as a function, which can be called like a normal C function. For example, the following C program would display two alerts if it was compiled with Emscripten and run in the browser:
EM_JS(void, two_alerts, (), {
alert('hai');
alert('bai');
});
int main() {
two_alerts();
return 0;
}
Arguments can be passed as normal C arguments, and have the same name in the
JavaScript code. These arguments can either be of type int32_t
or
double
.
EM_JS(void, take_args, (int x, float y), {
console.log('I received: ' + [x, y]);
});
int main() {
take_args(100, 35.5);
return 0;
}
Null-terminated C strings can also be passed into EM_JS
functions, but to
operate on them, they need to be copied out from the heap to convert to
high-level JavaScript strings.
EM_JS(void, say_hello, (const char* str), {
console.log('hello ' + UTF8ToString(str));
}
In the same manner, pointers to any type (including void *
) can be passed
inside EM_JS
code, where they appear as integers like char *
pointers
above did. Accessing the data can be managed by reading the heap directly.
EM_JS(void, read_data, (int* data), {
console.log('Data: ' + HEAP32[data>>2] + ', ' + HEAP32[(data+4)>>2]);
});
int main() {
int arr[2] = { 30, 45 };
read_data(arr);
return 0;
}
In addition, EM_JS functions can return a value back to C code. The output
value is passed back with a return
statement:
EM_JS(int, add_forty_two, (int n), {
return n + 42;
});
EM_JS(int, get_total_memory, (), {
return TOTAL_MEMORY;
});
int main() {
int x = add_forty_two(100);
int y = get_total_memory();
// ...
}
Strings can be returned back to C from JavaScript, but one needs to be careful about memory management.
EM_JS(const char*, get_unicode_str, (), {
var jsString = 'Hello with some exotic Unicode characters: Tässä on yksi lumiukko: ☃, ole hyvä.';
// 'jsString.length' would return the length of the string as UTF-16
// units, but Emscripten C strings operate as UTF-8.
var lengthBytes = lengthBytesUTF8(jsString)+1;
var stringOnWasmHeap = _malloc(lengthBytes);
stringToUTF8(jsString, stringOnWasmHeap, lengthBytes);
return stringOnWasmHeap;
});
int main() {
const char* str = get_unicode_str();
printf("UTF8 string says: %s\n", str);
// Each call to _malloc() must be paired with free(), or heap memory will leak!
free(str);
return 0;
}
EM_ASM
(...)¶Convenient syntax for inline assembly/JavaScript.
This allows you to declare JavaScript in your C code “inline”, which is then executed when your compiled code is run in the browser. For example, the following C code would display two alerts if it was compiled with Emscripten and run in the browser:
EM_ASM(alert('hai'); alert('bai'));
Arguments can be passed inside the JavaScript code block, where they arrive as variables $0
, $1
etc. These arguments can either be of type int32_t
or double
.
EM_ASM({
console.log('I received: ' + [$0, $1]);
}, 100, 35.5);
Note the {
and }
.
Null-terminated C strings can also be passed into EM_ASM
blocks, but to operate on them, they need to be copied out from the heap to convert to high-level JavaScript strings.
EM_ASM(console.log('hello ' + UTF8ToString($0)), "world!");
In the same manner, pointers to any type (including void *
) can be passed inside EM_ASM
code, where they appear as integers like char *
pointers above did. Accessing the data can be managed by reading the heap directly.
int arr[2] = { 30, 45 };
EM_ASM({
console.log('Data: ' + HEAP32[$0>>2] + ', ' + HEAP32[($0+4)>>2]);
}, arr);
Note
1.30.4
, the contents of EM_ASM
code blocks appear inside the normal JS file, and as result, Closure compiler and other JavaScript minifiers will be able to operate on them. You may need to use safety quotes in some places (a['b']
instead of a.b
) to avoid minification fro occurring.code
block contains a comma character ,
, it may be necessary to wrap the code block inside parentheses. For example, code EM_ASM(return [1,2,3].length);
will not compile, but EM_ASM((return [1,2,3].length));
does.EM_ASM_INT
(code, ...)¶This macro, as well as the EM_ASM_DOUBLE
one, behave like EM_ASM
, but in addition they also return a value back to C code. The output value is passed back with a return
statement:
int x = EM_ASM_INT({
return $0 + 42;
}, 100);
int y = EM_ASM_INT(return TOTAL_MEMORY);
Strings can be returned back to C from JavaScript, but one needs to be careful about memory management.
char *str = (char*)EM_ASM_INT({
var jsString = 'Hello with some exotic Unicode characters: Tässä on yksi lumiukko: ☃, ole hyvä.';
var lengthBytes = lengthBytesUTF8(jsString)+1;
// 'jsString.length' would return the length of the string as UTF-16
// units, but Emscripten C strings operate as UTF-8.
var stringOnWasmHeap = _malloc(lengthBytes);
stringToUTF8(jsString, stringOnWasmHeap, lengthBytes);
return stringOnWasmHeap;
});
printf("UTF8 string says: %s\n", str);
free(str); // Each call to _malloc() must be paired with free(), or heap memory will leak!
EM_ASM_DOUBLE
(code, ...)¶Similar to EM_ASM_INT
but for a double
return value.
MAIN_THREAD_EM_ASM
(code, ...)¶This behaves like EM_ASM
, but does the call on the main thread. This is
useful in a pthreads build, when you want to interact with the DOM from a
pthread; this basically proxies the call for you.
This call is proxied in a synchronous way to the main thread, that is, execution will resume after the main thread has finished running the JS. Synchronous proxying also makes it possible to return a value, see the next two variants.
MAIN_THREAD_EM_ASM_INT
(code, ...)¶Similar to MAIN_THREAD_EM_ASM
but returns an int
value.
MAIN_THREAD_EM_ASM_DOUBLE
(code, ...)¶Similar to MAIN_THREAD_EM_ASM
but returns a double
value.
MAIN_THREAD_ASYNC_EM_ASM
(code, ...)¶Similar to MAIN_THREAD_EM_ASM
but is proxied in an
asynchronous way, that is, the main thread will receive a request to run
the code, and will run it when it can; the worker will not wait for that.
(Note that if this is called on the main thread, then there is nothing to
proxy, and the JS is executed immediately and synchronously.)
Guide material for the following APIs can be found in Calling JavaScript from C/C++.
The following types are used to define function callback signatures used in a number of functions in this file.
em_callback_func
¶General function pointer type for use in callbacks with no parameters.
Defined as:
typedef void (*em_callback_func)(void)
em_arg_callback_func
¶Generic function pointer type for use in callbacks with a single void*
parameter.
This type is used to define function callbacks that need to pass arbitrary data. For example, emscripten_set_main_loop_arg()
sets user-defined data, and passes it to a callback of this type on completion.
Defined as:
typedef void (*em_arg_callback_func)(void*)
em_str_callback_func
¶General function pointer type for use in callbacks with a C string (const char *
) parameter.
This type is used for function callbacks that need to be passed a C string. For example, it is used in emscripten_async_wget()
to pass the name of a file that has been asynchronously loaded.
Defined as:
typedef void (*em_str_callback_func)(const char *)
emscripten_run_script
(const char *script)¶Interface to the underlying JavaScript engine. This function will eval()
the given script. Note: If -s DYNAMIC_EXECUTION=0
is set, this function will not be available.
This function can be called from a pthread, and it is executed in the scope of the Web Worker that is hosting the pthread. To evaluate a function in the scope of the main runtime thread, see the function emscripten_sync_run_in_main_runtime_thread().
Parameters: |
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Return type: | void |
emscripten_run_script_int
(const char *script)¶Interface to the underlying JavaScript engine. This function will eval()
the given script. Note: If -s DYNAMIC_EXECUTION=0
is set, this function will not be available.
This function can be called from a pthread, and it is executed in the scope of the Web Worker that is hosting the pthread. To evaluate a function in the scope of the main runtime thread, see the function emscripten_sync_run_in_main_runtime_thread().
Parameters: |
|
---|---|
Returns: | The result of the evaluation, as an integer. |
Return type: | int |
emscripten_run_script_string
(const char *script)¶Interface to the underlying JavaScript engine. This function will eval()
the given script. Note that this overload uses a single buffer shared between calls. Note: If -s DYNAMIC_EXECUTION=0
is set, this function will not be available.
This function can be called from a pthread, and it is executed in the scope of the Web Worker that is hosting the pthread. To evaluate a function in the scope of the main runtime thread, see the function emscripten_sync_run_in_main_runtime_thread().
Parameters: |
|
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Returns: | The result of the evaluation, as a string. |
Return type: | char* |
emscripten_async_run_script
(const char *script, int millis)¶Asynchronously run a script, after a specified amount of time.
This function can be called from a pthread, and it is executed in the scope of the Web Worker that is hosting the pthread. To evaluate a function in the scope of the main runtime thread, see the function emscripten_sync_run_in_main_runtime_thread().
Parameters: |
|
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Return type: | void |
emscripten_async_load_script
(const char *script, em_callback_func onload, em_callback_func onerror)¶Asynchronously loads a script from a URL.
This integrates with the run dependencies system, so your script can call addRunDependency
multiple times, prepare various asynchronous tasks, and call removeRunDependency
on them; when all are complete (or if there were no run dependencies to begin with), onload
is called. An example use for this is to load an asset module, that is, the output of the file packager.
This function is currently only available in main browser thread, and it will immediately fail by calling the supplied onerror() handler if called in a pthread.
Parameters: |
|
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Return type: | void |
Guide material for the following APIs can be found in Emscripten Runtime Environment.
emscripten_set_main_loop
(em_callback_func func, int fps, int simulate_infinite_loop)¶Set a C function as the main event loop for the calling thread.
If the main loop function needs to receive user-defined data, use emscripten_set_main_loop_arg()
instead.
The JavaScript environment will call that function at a specified number of frames per second. If called on the main browser thread, setting 0 or a negative value as the fps
will use the browser’s requestAnimationFrame
mechanism to call the main loop function. This is HIGHLY recommended if you are doing rendering, as the browser’s requestAnimationFrame
will make sure you render at a proper smooth rate that lines up properly with the browser and monitor. If you do not render at all in your application, then you should pick a specific frame rate that makes sense for your code.
If simulate_infinite_loop
is true, the function will throw an exception in order to stop execution of the caller. This will lead to the main loop being entered instead of code after the call to emscripten_set_main_loop()
being run, which is the closest we can get to simulating an infinite loop (we do something similar in glutMainLoop in GLUT). If this parameter is false
, then the behavior is the same as it was before this parameter was added to the API, which is that execution continues normally. Note that in both cases we do not run global destructors, atexit
, etc., since we know the main loop will still be running, but if we do not simulate an infinite loop then the stack will be unwound. That means that if simulate_infinite_loop
is false
, and you created an object on the stack, it will be cleaned up before the main loop is called for the first time.
This function can be called in a pthread, in which case the callback loop will be set up to be called in the context of the calling thread. In order for the loop to work, the calling thread must regularly “yield back” to the browser by exiting from its pthread main function, since the callback will be able to execute only when the calling thread is not executing any other code. This means that running a synchronously blocking main loop is not compatible with the emscripten_set_main_loop() function.
Since requestAnimationFrame()
API is not available in web workers, when called emscripten_set_main_loop()
in a pthread with fps
<= 0, the effect of syncing up to the display’s refresh rate is emulated, and generally will not precisely line up with vsync intervals.
Tip
There can be only one main loop function at a time, per thread. To change the main loop function, first cancel
the current loop, and then call this function to set another.
Note
See emscripten_set_main_loop_expected_blockers()
, emscripten_pause_main_loop()
, emscripten_resume_main_loop()
and emscripten_cancel_main_loop()
for information about blocking, pausing, and resuming the main loop of the calling thread.
Note
Calling this function overrides the effect of any previous calls to emscripten_set_main_loop_timing()
in the calling thread by applying the timing mode specified by the parameter fps
. To specify a different timing mode for the current thread, call the function emscripten_set_main_loop_timing()
after setting up the main loop.
Parameters: |
|
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emscripten_set_main_loop_arg
(em_arg_callback_func func, void *arg, int fps, int simulate_infinite_loop)¶Set a C function as the main event loop for the calling thread, passing it user-defined data.
See also
The information in emscripten_set_main_loop()
also applies to this function.
Parameters: |
|
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emscripten_push_main_loop_blocker
(em_arg_callback_func func, void *arg)¶emscripten_push_uncounted_main_loop_blocker
(em_arg_callback_func func, void *arg)¶Add a function that blocks the main loop for the calling thread.
The function is added to the back of a queue of events to be blocked; the main loop will not run until all blockers in the queue complete.
In the “counted” version, blockers are counted (internally) and Module.setStatus
is called with some text to report progress (setStatus
is a general hook that a program can define in order to show processing updates).
Note
emscripten_async_calls
are not counted, do not block the main loop, and can fire at specific time in the future.Parameters: |
|
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Return type: | void |
emscripten_pause_main_loop
(void)¶emscripten_resume_main_loop
(void)¶Pause and resume the main loop for the calling thread.
Pausing and resuming the main loop is useful if your app needs to perform some synchronous operation, for example to load a file from the network. It might be wrong to run the main loop before that finishes (the original code assumes that), so you can break the code up into asynchronous callbacks, but you must pause the main loop until they complete.
Note
These are fairly low-level functions. emscripten_push_main_loop_blocker()
(and friends) provide more convenient alternatives.
emscripten_cancel_main_loop
(void)¶Cancels the main event loop for the calling thread.
See also emscripten_set_main_loop()
and emscripten_set_main_loop_arg()
for information about setting and using the main loop.
Note
This function cancels the main loop, which means that it will no longer be called. No other changes occur to control flow. In particular, if you started the main loop with the simulate_infinite_loop
option, you can still cancel the main loop, but execution will not continue in the code right after setting the main loop (we do not actually run an infinite loop there - that’s not possible in JavaScript, so to simulate an infinite loop we halt execution at that stage, and then the next thing that runs is the main loop itself, so it seems like an infinite loop has begun there; canceling the main loop sort of breaks the metaphor).
emscripten_set_main_loop_timing
(int mode, int value)¶Specifies the scheduling mode that the main loop tick function of the calling thread will be called with.
This function can be used to interactively control the rate at which Emscripten runtime drives the main loop specified by calling the function emscripten_set_main_loop()
. In native development, this corresponds with the “swap interval” or the “presentation interval” for 3D rendering. The new tick interval specified by this function takes effect immediately on the existing main loop, and this function must be called only after setting up a main loop via emscripten_set_main_loop()
.
param int mode: The timing mode to use. Allowed values are EM_TIMING_SETTIMEOUT, EM_TIMING_RAF and EM_TIMING_SETIMMEDIATE.
Parameters: |
|
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Return type: | int |
Returns: | The value 0 is returned on success, and a nonzero value is returned on failure. A failure occurs if there is no main loop active before calling this function. |
Note
Browsers heavily optimize towards using requestAnimationFrame
for animation instead of the other provided modes. Because of that, for best experience across browsers, calling this function with mode=EM_TIMING_RAF
and value=1
will yield best results. Using the JavaScript setTimeout
function is known to cause stutter and generally worse experience than using the requestAnimationFrame
function.
Note
There is a functional difference between setTimeout
and requestAnimationFrame
: If the user minimizes the browser window or hides your application tab, browsers will typically stop calling requestAnimationFrame
callbacks, but setTimeout
-based main loop will continue to be run, although with heavily throttled intervals. See setTimeout on MDN <https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers.setTimeout#Inactive_tabs> for more information.
emscripten_get_main_loop_timing
(int *mode, int *value)¶Returns the current main loop timing mode that is in effect. For interpretation of the values, see the documentation of the function emscripten_set_main_loop_timing()
. The timing mode is controlled by calling the functions emscripten_set_main_loop_timing()
and emscripten_set_main_loop()
.
param mode: If not null, the used timing mode is returned here. type mode: int* param value: If not null, the used timing value is returned here. type value: int*
emscripten_set_main_loop_expected_blockers
(int num)¶Sets the number of blockers that are about to be pushed.
The number is used for reporting the relative progress through a set of blockers, after which the main loop will continue.
For example, a game might have to run 10 blockers before starting a new level. The operation would first set this value as ‘10’ and then push the 10 blockers. When the 3rd blocker (say) completes, progress is displayed as 3/10.
Parameters: |
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emscripten_async_call
(em_arg_callback_func func, void *arg, int millis)¶Call a C function asynchronously, that is, after returning control to the JavaScript event loop.
This is done by a setTimeout
.
When building natively this becomes a simple direct call, after SDL_Delay
(you must include SDL.h for that).
If millis
is negative, the browser’s requestAnimationFrame
mechanism is used. (Note that 0 means that setTimeout
is still used, which basically means “run asynchronously as soon as possible”.)
Parameters: |
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emscripten_exit_with_live_runtime
(void)¶Exits the program immediately, but leaves the runtime alive so that you can continue to run code later (so global destructors etc., are not run). Note that the runtime is kept alive automatically when you do an asynchronous operation like emscripten_async_call()
, so you don’t need to call this function for those cases.
emscripten_force_exit
(int status)¶Shuts down the runtime and exits (terminates) the program, as if you called exit()
.
The difference is that emscripten_force_exit
will shut down the runtime even if you previously called emscripten_exit_with_live_runtime()
or otherwise kept the runtime alive. In other words, this method gives you the option to completely shut down the runtime after it was kept alive beyond the completion of main()
.
Note that if EXIT_RUNTIME
is not set (which is the case by default) then the runtime cannot be shut down, as we do not include the code to do so. Build with -s EXIT_RUNTIME=1
if you want to be able to exit the runtime.
Parameters: |
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emscripten_get_device_pixel_ratio
(void)¶Returns the value of window.devicePixelRatio
.
Return type: | double |
---|---|
Returns: | The pixel ratio or 1.0 if not supported. |
emscripten_hide_mouse
(void)¶Hide the OS mouse cursor over the canvas.
Note that SDL’s SDL_ShowCursor
command shows and hides the SDL cursor, not the OS one. This command is useful to hide the OS cursor if your app draws its own cursor.
emscripten_get_now
(void)¶Returns the highest-precision representation of the current time that the browser provides.
This uses either Date.now
or performance.now
. The result is not an absolute time, and is only meaningful in comparison to other calls to this function.
Return type: | double |
---|---|
Returns: | The current time, in milliseconds (ms). |
emscripten_random
(void)¶Generates a random number in the range 0-1. This maps to Math.random()
.
Return type: | float |
---|---|
Returns: | A random number. |
em_async_wget_onload_func
¶Function pointer type for the onload
callback of emscripten_async_wget_data()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_async_wget_onload_func)(void*, void*, int)
em_async_wget2_onload_func
¶Function pointer type for the onload
callback of emscripten_async_wget2()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_async_wget2_onload_func)(void*, const char*)
em_async_wget2_onstatus_func
¶Function pointer type for the onerror
and onprogress
callbacks of emscripten_async_wget2()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_async_wget2_onstatus_func)(void*, int)
em_async_wget2_data_onload_func
¶Function pointer type for the onload
callback of emscripten_async_wget2_data()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_async_wget2_data_onload_func)(unsigned, void*, void *, unsigned)
em_async_wget2_data_onerror_func
¶Function pointer type for the onerror
callback of emscripten_async_wget2_data()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_async_wget2_data_onerror_func)(unsigned, void*, int, const char*)
em_async_wget2_data_onprogress_func
¶Function pointer type for the onprogress
callback of emscripten_async_wget2_data()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_async_wget2_data_onprogress_func)(unsigned void*, int, int)
em_run_preload_plugins_data_onload_func
¶Function pointer type for the onload
callback of emscripten_run_preload_plugins_data()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_run_preload_plugins_data_onload_func)(void*, const char*)
emscripten_async_wget
(const char* url, const char* file, em_str_callback_func onload, em_str_callback_func onerror)¶Loads a file from a URL asynchronously.
In addition to fetching the URL from the network, preload plugins are executed so that the data is usable in IMG_Load
and so forth (we asynchronously do the work to make the browser decode the image or audio etc.). See Preloading files for more information on preloading files.
When the file is ready the onload
callback will be called. If any error occurs onerror
will be called. The callbacks are called with the file as their argument.
Parameters: |
|
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emscripten_async_wget_data
(const char* url, void *arg, em_async_wget_onload_func onload, em_arg_callback_func onerror)¶Loads a buffer from a URL asynchronously.
This is the “data” version of emscripten_async_wget()
.
Instead of writing to a file, this function writes to a buffer directly in memory. This avoids the overhead of using the emulated file system; note however that since files are not used, it cannot run preload plugins to set things up for IMG_Load
and so forth (IMG_Load
etc. work on files).
When the file is ready then the onload
callback will be called. If any error occurred onerror
will be called.
Parameters: |
|
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emscripten_async_wget2
(const char* url, const char* file, const char* requesttype, const char* param, void *arg, em_async_wget2_onload_func onload, em_async_wget2_onstatus_func onerror, em_async_wget2_onstatus_func onprogress)¶Loads a file from a URL asynchronously.
This is an experimental “more feature-complete” version of emscripten_async_wget()
.
In addition to fetching the URL from the network, preload plugins are executed so that the data is usable in IMG_Load
and so forth (we asynchronously do the work to make the browser decode the image, audio, etc.). See Preloading files for more information on preloading files.
When the file is ready the onload
callback will be called with the object pointers given in arg
and file
. During the download the onprogress
callback is called.
Parameters: |
|
---|---|
Returns: | A handle to request ( |
emscripten_async_wget2_data
(const char* url, const char* requesttype, const char* param, void *arg, int free, em_async_wget2_data_onload_func onload, em_async_wget2_data_onerror_func onerror, em_async_wget2_data_onprogress_func onprogress)¶Loads a buffer from a URL asynchronously.
This is the “data” version of emscripten_async_wget2()
. It is an experimental “more feature complete” version of emscripten_async_wget_data()
.
Instead of writing to a file, this function writes to a buffer directly in memory. This avoids the overhead of using the emulated file system; note however that since files are not used, it cannot run preload plugins to set things up for IMG_Load
and so forth (IMG_Load
etc. work on files).
When the file is ready the onload
callback will be called with the object pointers given in arg
, a pointer to the buffer in memory, and an unsigned integer containing the size of the buffer. During the download the onprogress
callback is called with progress information. If an error occurs, onerror
will be called with the HTTP status code and a string containing the status description.
Parameters: |
|
---|---|
Returns: | A handle to request ( |
emscripten_async_wget2_abort
(int handle)¶Abort an asynchronous request raised using emscripten_async_wget2()
or emscripten_async_wget2_data()
.
Parameters: |
|
---|
emscripten_run_preload_plugins_data
(char* data, int size, const char *suffix, void *arg, em_run_preload_plugins_data_onload_func onload, em_arg_callback_func onerror)¶Runs preload plugins on a buffer of data asynchronously. This is a “data” version of emscripten_run_preload_plugins()
, which receives raw data as input instead of a filename (this can prevent the need to write data to a file first). See Preloading files for more information on preload plugins.
When file is loaded then the onload
callback will be called. If any error occurs onerror
will be called.
onload
also receives a second parameter, which is a ‘fake’ filename which you can pass into IMG_Load
(it is not an actual file, but it identifies this image for IMG_Load
to be able to process it). Note that the user of this API is responsible for free()
ing the memory allocated for the fake filename.
Parameters: |
|
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IndexedDB is a browser API that lets you store data persistently, that is, you can save data there and load it later when the user re-visits the web page. IDBFS provides one way to use IndexedDB, through the Emscripten filesystem layer. Theemscripten_idb_*
methods listed here provide an alternative API, directly to IndexedDB, thereby avoiding the overhead of the filesystem layer.
emscripten_idb_async_load
(const char *db_name, const char *file_id, void* arg, em_async_wget_onload_func onload, em_arg_callback_func onerror)¶Loads data from local IndexedDB storage asynchronously. This allows use of persistent data, without the overhead of the filesystem layer.
When the data is ready then the onload
callback will be called. If any error occurred onerror
will be called.
Parameters: |
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void emscripten_idb_async_store(const char *db_name, const char *file_id, void* ptr, int num, void* arg, em_arg_callback_func onstore, em_arg_callback_func onerror);
Stores data to local IndexedDB storage asynchronously. This allows use of persistent data, without the overhead of the filesystem layer.
When the data has been stored then the onstore
callback will be called. If any error occurred onerror
will be called.
Parameters: |
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emscripten_idb_async_delete
(const char *db_name, const char *file_id, void* arg, em_arg_callback_func ondelete, em_arg_callback_func onerror)¶Deletes data from local IndexedDB storage asynchronously.
When the data has been deleted then the ondelete
callback will be called. If any error occurred onerror
will be called.
Parameters: |
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emscripten_idb_async_exists
(const char *db_name, const char *file_id, void* arg, em_idb_exists_func oncheck, em_arg_callback_func onerror)¶Checks if data with a certain ID exists in the local IndexedDB storage asynchronously.
When the data has been checked then the oncheck
callback will be called. If any error occurred onerror
will be called.
Parameters: |
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emscripten_run_preload_plugins
(const char* file, em_str_callback_func onload, em_str_callback_func onerror)¶Runs preload plugins on a file asynchronously. It works on file data already present and performs any required asynchronous operations available as preload plugins, such as decoding images for use in IMG_Load
, or decoding audio for use in Mix_LoadWAV
. See Preloading files for more information on preloading plugins.
Once the operations are complete, the onload
callback will be called. If any error occurs onerror
will be called. The callbacks are called with the file as their argument.
Parameters: |
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Returns: | 0 if successful, -1 if the file does not exist |
Return type: | int |
EMSCRIPTEN_KEEPALIVE
¶Forces LLVM to not dead-code-eliminate a function.
This also exports the function, as if you added it to EXPORTED_FUNCTIONS.
For example:
void EMSCRIPTEN_KEEPALIVE my_function() { printf("I am being kept alive\n"); }
worker_handle
¶A wrapper around web workers that lets you create workers and communicate with them.
Note that the current API is mainly focused on a main thread that sends jobs to workers and waits for responses, i.e., in an asymmetrical manner, there is no current API to send a message without being asked for it from a worker to the main thread.
em_worker_callback_func
¶Function pointer type for the callback from emscripten_call_worker()
(specific values of the parameters documented in that method).
Defined as:
typedef void (*em_worker_callback_func)(char*, int, void*)
emscripten_create_worker
(const char * url)¶Creates a worker.
A worker must be compiled separately from the main program, and with the BUILD_AS_WORKER
flag set to 1.
Parameters: |
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Returns: | A handle to the newly created worker. |
Return type: | worker_handle |
emscripten_destroy_worker
(worker_handle worker)¶Destroys a worker. See emscripten_create_worker()
Parameters: |
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emscripten_call_worker
(worker_handle worker, const char *funcname, char *data, int size, em_worker_callback_func callback, void *arg)¶Asynchronously calls a worker.
The worker function will be called with two parameters: a data pointer, and a size. The data block defined by the pointer and size exists only during the callback: it cannot be relied upon afterwards. If you need to keep some of that information outside the callback, then it needs to be copied to a safe location.
The called worker function can return data, by calling emscripten_worker_respond()
. When the worker is called, if a callback was given it will be called with three arguments: a data pointer, a size, and an argument that was provided when calling emscripten_call_worker()
(to more easily associate callbacks to calls). The data block defined by the data pointer and size behave like the data block in the worker function — it exists only during the callback.
Parameters: |
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emscripten_worker_respond
(char *data, int size)¶emscripten_worker_respond_provisionally
(char *data, int size)¶Sends a response when in a worker call (that is, when called by the main thread using emscripten_call_worker()
).
Both functions post a message back to the thread which called the worker. The emscripten_worker_respond_provisionally()
variant can be invoked multiple times, which will queue up messages to be posted to the worker’s creator. Eventually, the _respond variant must be invoked, which will disallow further messages and free framework resources previously allocated for this worker call.
Note
Calling the provisional version is optional, but you must call the non-provisional version to avoid leaks.
Parameters: |
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emscripten_get_worker_queue_size
(worker_handle worker)¶Checks how many responses are being waited for from a worker.
This only counts calls to emscripten_call_worker()
that had a callback (calls with null callbacks are ignored), and where the response has not yet been received. It is a simple way to check on the status of the worker to see how busy it is, and do basic decisions about throttling.
Parameters: |
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Returns: | The number of responses waited on from a worker. |
Return type: | int |
EM_LOG_CONSOLE
¶If specified, logs directly to the browser console/inspector window. If not specified, logs via the application Module.
EM_LOG_WARN
¶If specified, prints a warning message.
EM_LOG_ERROR
¶If specified, prints an error message. If neither EM_LOG_WARN
or EM_LOG_ERROR
is specified, an info message is printed. EM_LOG_WARN
and EM_LOG_ERROR
are mutually exclusive.
EM_LOG_C_STACK
¶If specified, prints a call stack that contains file names referring to original C sources using source map information.
EM_LOG_JS_STACK
¶If specified, prints a call stack that contains file names referring to lines in the built .js/.html file along with the message. The flags EM_LOG_C_STACK
and EM_LOG_JS_STACK
can be combined to output both untranslated and translated file and line information.
EM_LOG_DEMANGLE
¶If specified, C/C++ function names are de-mangled before printing. Otherwise, the mangled post-compilation JavaScript function names are displayed.
EM_LOG_NO_PATHS
¶If specified, the pathnames of the file information in the call stack will be omitted.
EM_LOG_FUNC_PARAMS
¶If specified, prints out the actual values of the parameters the functions were invoked with.
emscripten_get_compiler_setting
(const char *name)¶Returns the value of a compiler setting.
For example, to return the integer representing the value of PRECISE_F32
during compilation:
emscripten_get_compiler_setting("PRECISE_F32")
For values containing anything other than an integer, a string is returned (you will need to cast the int
return value to a char*
).
Some useful things this can do is provide the version of Emscripten (“EMSCRIPTEN_VERSION”), the optimization level (“OPT_LEVEL”), debug level (“DEBUG_LEVEL”), etc.
For this command to work, you must build with the following compiler option (as we do not want to increase the build size with this metadata):
-s RETAIN_COMPILER_SETTINGS=1
Parameters: |
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Returns: | The value of the specified setting. Note that for values other than an integer, a string is returned (cast the |
Return type: | int |
emscripten_has_asyncify
()¶Returns whether pseudo-synchronous functions can be used.
Return type: | int |
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Returns: | 1 if program was compiled with ASYNCIFY=1 or EMTERPRETER_ASYNC=1, 0 otherwise. |
emscripten_debugger
()¶Emits debugger
.
This is inline in the code, which tells the JavaScript engine to invoke the debugger if it gets there.
emscripten_log
(int flags, ...)¶Prints out a message to the console, optionally with the callstack information.
Parameters: |
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emscripten_get_callstack
(int flags, char *out, int maxbytes)¶Programmatically obtains the current callstack.
To query the amount of bytes needed for a callstack without writing it, pass 0 to out
and maxbytes
, in which case the function will return the number of bytes (including the terminating zero) that will be needed to hold the full callstack. Note that this might be fully accurate since subsequent calls will carry different line numbers, so it is best to allocate a few bytes extra to be safe.
Parameters: |
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Returns: | The number of bytes written (not number of characters, so this will also include the terminating zero). |
Return type: | int |
emscripten_get_preloaded_image_data
(const char *path, int *w, int *h)¶Gets preloaded image data and the size of the image.
The function returns pointer to loaded image or NULL — the pointer should be free()
’d. The width/height of the image are written to the w
and h
parameters if the data is valid.
Parameters: |
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Type: | const char* |
Returns: | A pointer to the preloaded image or NULL. |
Return type: | char* |
emscripten_get_preloaded_image_data_from_FILE
(FILE *file, int *w, int *h)¶Gets preloaded image data from a C FILE*
.
Parameters: |
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Type: | const char* |
Returns: | A pointer to the preloaded image or NULL. |
Return type: | char* |
emscripten_print_double
(double x, char *to, signed max)¶Prints a double as a string, including a null terminator. This is useful because JS engines have good support for printing out a double in a way that takes the least possible size, but preserves all the information in the double, i.e., it can then be parsed back in a perfectly reversible manner (snprintf etc. do not do so, sadly).
Parameters: |
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Return type: | The number of necessary bytes, not including the null terminator (actually written, if |
The functions in this section register callback functions for receiving socket events. These events are analogous to WebSocket events but are emitted after the internal Emscripten socket processing has occurred. This means, for example, that the message callback will be triggered after the data has been added to the recv_queue, so that an application receiving this callback can simply read the data using the file descriptor passed as a parameter to the callback. All of the callbacks are passed a file descriptor (fd
) representing the socket that the notified activity took place on. The error callback also takes an int
representing the socket error number (errno
) and a char*
that represents the error message (msg
).
Only a single callback function may be registered to handle any given event, so calling a given registration function more than once will cause the first callback to be replaced. Similarly, passing a NULL
callback function to any emscripten_set_socket_*_callback
call will de-register the callback registered for that event.
The userData
pointer allows arbitrary data specified during event registration to be passed to the callback, this is particularly useful for passing this
pointers around in Object Oriented code.
In addition to being able to register network callbacks from C it is also possible for native JavaScript code to directly use the underlying mechanism used to implement the callback registration. For example, the following code shows simple logging callbacks that are registered by default when SOCKET_DEBUG
is enabled:
Module['websocket']['on']('error', function(error) {console.log('Socket error ' + error);});
Module['websocket']['on']('open', function(fd) {console.log('Socket open fd = ' + fd);});
Module['websocket']['on']('listen', function(fd) {console.log('Socket listen fd = ' + fd);});
Module['websocket']['on']('connection', function(fd) {console.log('Socket connection fd = ' + fd);});
Module['websocket']['on']('message', function(fd) {console.log('Socket message fd = ' + fd);});
Module['websocket']['on']('close', function(fd) {console.log('Socket close fd = ' + fd);});
Most of the JavaScript callback functions above get passed the file descriptor of the socket that triggered the callback, the on error callback however gets passed an array that contains the file descriptor, the error code and an error message.
Note
The underlying JavaScript implementation doesn’t pass userData
. This is mostly of use to C/C++ code and the emscripten_set_socket_*_callback
calls simply create a closure containing the userData
and pass that as the callback to the underlying JavaScript event registration mechanism.
em_socket_callback
¶Function pointer for emscripten_set_socket_open_callback()
, and the other socket functions (except emscripten_set_socket_error_callback()
). This is defined as:
typedef void (*em_socket_callback)(int fd, void *userData);
Parameters: |
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em_socket_error_callback
¶Function pointer for the emscripten_set_socket_error_callback()
, defined as:
typedef void (*em_socket_error_callback)(int fd, int err, const char* msg, void *userData);
Parameters: |
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emscripten_set_socket_error_callback
(void *userData, em_socket_error_callback callback)¶Triggered by a WebSocket
error.
See Socket event registration for more information.
Parameters: |
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emscripten_set_socket_open_callback
(void *userData, em_socket_callback callback)¶Triggered when the WebSocket
has opened.
See Socket event registration for more information.
Parameters: |
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emscripten_set_socket_listen_callback
(void *userData, em_socket_callback callback)¶Triggered when listen
has been called (synthetic event).
See Socket event registration for more information.
Parameters: |
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emscripten_set_socket_connection_callback
(void *userData, em_socket_callback callback)¶Triggered when the connection has been established.
See Socket event registration for more information.
Parameters: |
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emscripten_set_socket_message_callback
(void *userData, em_socket_callback callback)¶Triggered when data is available to be read from the socket.
See Socket event registration for more information.
Parameters: |
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emscripten_set_socket_close_callback
(void *userData, em_socket_callback callback)¶Triggered when the WebSocket
has closed.
See Socket event registration for more information.
Parameters: |
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emscripten_align1_short
¶emscripten_align2_int
¶emscripten_align1_int
¶emscripten_align2_float
¶emscripten_align1_float
¶emscripten_align4_double
¶emscripten_align2_double
¶emscripten_align1_double
¶Unaligned types. These may be used to force LLVM to emit unaligned loads/stores in places in your code where SAFE_HEAP found an unaligned operation.
For usage examples see tests/core/test_set_align.c.
Note
It is better to avoid unaligned operations, but if you are reading from a packed stream of bytes or such, these types may be useful!
These functions require Asyncify (-s ASYNCIFY=1
) with the wasm backend, or Emterpreter-async with fastcomp (-s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1
). These functions are asynchronous but appear synchronous in C. See Asyncify and Emterpreter for more details.
emscripten_sleep
(unsigned int ms)¶Sleep for ms milliseconds. This is a normal “synchronous” sleep, which blocks all other operations while it runs. In other words, if there are other async events waiting to happen, they will not happen during this sleep, which makes sense as conceptually this code is on the stack (that’s how it looks in the C source code).
emscripten_wget
(const char* url, const char* file)¶Load file from url in synchronously. For the asynchronous version, see the emscripten_async_wget()
.
In addition to fetching the URL from the network, preload plugins are executed so that the data is usable in IMG_Load
and so forth (we synchronously do the work to make the browser decode the image or audio etc.). See Preloading files for more information on preloading files.
This function is blocking; it won’t return until all operations are finished. You can then open and read the file if it succeeded.
Parameters: |
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void emscripten_wget_data(const char* url, void** pbuffer, int* pnum, int *perror);
Synchronously fetches data off the network, and stores it to a buffer in memory, which is allocated for you. You must free the buffer, or it will leak!
Parameters: |
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void emscripten_idb_load(const char *db_name, const char *file_id, void** pbuffer, int* pnum, int *perror);
Synchronously fetches data from IndexedDB, and stores it to a buffer in memory, which is allocated for you. You must free the buffer, or it will leak!
Parameters: |
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void emscripten_idb_store(const char *db_name, const char *file_id, void* buffer, int num, int *perror);
Synchronously stores data to IndexedDB.
Parameters: |
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void emscripten_idb_delete(const char *db_name, const char *file_id, int *perror);
Synchronously deletes data from IndexedDB.
Parameters: |
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void emscripten_idb_exists(const char *db_name, const char *file_id, int* pexists, int *perror);
Synchronously checks if a file exists in IndexedDB.
Parameters: |
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Fastcomp’s Asyncify support has asynchronous functions that appear synchronously in C, the linker flag -s ASYNCIFY=1 is required to use these functions. See Asyncify for more details.
emscripten_sleep_with_yield
(unsigned int ms)¶Sleep for ms milliseconds, while allowing other asynchronous operations, e.g. caused by emscripten_async_call
, to run normally, during
this sleep. Note that this method does still block the main loop, as otherwise it could recurse, if you are calling this method from it.
Even so, you should use this method carefully: the order of execution is potentially very confusing this way.
Note
This only works in fastcomp. In the wasm backend, just use sleep, which does not have strict yield checking.
emscripten_coroutine_create
(em_arg_callback_func func, void *arg, int stack_size)¶Create a coroutine which will be run as func(arg).
Parameters: |
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emscripten_coroutine_next
(emscripten_coroutine coroutine)¶Run coroutine until it returns, or emscripten_yield is called. A non-zero value is returned if emscripten_yield is called, otherwise 0 is returned, and future calls of emscripten_coroutine_next on this coroutine is undefined behaviour.
emscripten_yield
(void)¶This function should only be called in a coroutine created by emscripten_coroutine_create, when it called, the coroutine is paused and the caller will continue.
These functions only work with the upstream wasm backend when using Asyncify.
em_scan_func
¶Function pointer type for use in scan callbacks, receiving two pointers, for the beginning and end of a range of memory. You can then scan that range.
Defined as:
typedef void (*em_scan_func)(void*, void*)
emscripten_scan_stack
(em_scan_func func)¶Scan the C userspace stack, which means the stack managed by the compiled code (as opposed to the wasm VM’s internal stack, which is not directly observable). This data is already in linear memory; this function just gives you a simple way to know where it is.
emscripten_scan_registers
(em_scan_func func)¶Scan “registers”, by which we mean data that is not in memory. In wasm, that means data stored in locals, including locals in functions higher up the stack - the wasm VM has spilled them, but none of that is observable to user code).
This function requires Asyncify - it relies on that option to spill the local state all the way up the stack. As a result, it will add overhead to your program.
emscripten_lazy_load_code
()¶This creates two wasm files at compile time: the first wasm which is downloaded and run normally, and a second that is lazy-loaded. When an
emscripten_lazy_load_code()
call is reached, we load the second wasm and resume execution using it.The idea here is that the initial download can be quite small, if you place enough
emscripten_lazy_load_code()
calls in your codebase, as the optimizer can remove code from the first wasm if it sees it can’t be reached. The second downloaded wasm can contain your full codebase, including rarely-used functions, in which case the lazy-loading may not happen at all.
Note
This requires building with -s ASYNCIFY_LAZY_LOAD_CODE
.
The following functions are not declared in emscripten.h
, but are used
internally in our system libraries. You may care about them if you replace the
Emscripten runtime JS code, or run Emscripten binaries in your own runtime.
emscripten_notify_memory_growth
(i32 index)¶Called when memory has grown. In a JS runtime, this is used to know when to update the JS views on the wasm memory, which otherwise we would need to constantly check for after any wasm code runs. See this wasi discussion.
Parameters: |
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